2002 MiniGame Compo


 2002 MiniGame Compo Results
Here are the results from the compo. Congratulations winners, and better luck next year to the rest :)


 1. Splatform
40 votes, average score was 8.25
Author: Robin Harbron
Platform: C64


"Impressive nice game with music and levels. Probably the best game, even if too difficult" / Paolo Ferraris
"Like it, nice tune" / Richard Wilson
"great concept. fun to play. challenging." / Alwyz/UDI
"3rD rU13z U!!!" / Wyn
"cool gameplay with music and all!! rulez!" / CyberBrain/NoName
"very nice, but too difficult" / More.Gore Software
"the music and the game are good" / Stefano Tognon (Ice)
"great!" / Rene Gouws
"addictive :))))" / Tomasz Slanina
"amazing music, smooth scrolling, addictive gameplay! without a doubt the best 1k game I've ever seen despite the simplistic (but functional) graphics" / Vanja Utne (Mermaid)
"Addicting gameplay. Plus for the music!" / Andreas Gustafsson
"Original! And with nice music!" / Peter Karlsson
"Truly fun game to play, and great music" / MagerValp
"A lot of music for 1k, great gamplay & levels" / White Flame
"Excellent game, and you know it. Nice graphics (simple, but fits very well), 9(!) levels, music(!), but most of all, fun to play. In my mind there is no doubt that this game IS the winner." / Csabo
"Amazing achievement, but restarting from the beginning each time *really* hurts it." / Russell Marks
"great music, fun game" / FuzzyLogic
"A lot going on in just 1k" / Shroom-A-Zoom

 2. astrostorm
45 votes, average score was 6.96
Author: Vanja Utne
Platform: C64


"Good game, with sound. Good work!" / Paolo Ferraris
"Nice graphics" / Richard Wilson
"good sprites" / Alwyz/UDI
"Very nice graphics and sound" / Wyn
"cool and fun game! good gfx! The red warp-level (or whatever) rulez!" / CyberBrain/NoName
"good sprites and scrolling" / Stefano Tognon (Ice)
"background sound is cool" / Tomasz Slanina
"Simplistic gameplay, but kickass graphics and even sound makes this a really good game." / Andreas Gustafsson
"Fun! Slightly buggy, though." / Peter Karlsson
"Music, sub-pixel scrolling, levels, good game" / White Flame
"Nice graphics, smooth animation" / Dbug (Mickael Pointier)
"Nice graphics, but the gameplay is not very good. It's a bit boring when nothing is coming against you, and once something does, you have no chance to react and get out of it's way." / Csabo
"Cool!" / Jason Robertson
"addictive game" / FuzzyLogic
"Nice Graphics, Simple gameplay" / Shroom-A-Zoom
"Nice gfx, good challenge, multiple phases, scoring, addictive." / Robin Harbron
"Nice gfx, but not very fun!" / Boray

 3. Kiloroid
28 votes, average score was 6.89
Author: Richard Wilson
Platform: Amstrad CPC


"nice idea, addictive, but the ship should not maintain inertia when destroyed, and with just a few asteroids the game starts slowing down" / Paolo Ferraris
"Almost impossible to fit in 1K" / Richard Wilson
"Hmm.. is this Apple CPC or Amstrad CPC?" / Anders Carlsson [Zapac]
"Pretty cool!" / Wyn
"Great 1K game" / webmaster@amstrad.dk
"nice" / Tomasz Slanina
"cool game, would have been a lot better with a score counter" / Vanja Utne (Mermaid)
"Almost the original feel!" / 8bitcrapforever
"Looks good!" / Peter Karlsson
"This game was pretty well done, but it needed some form of scoring." / Csabo
"Very good - but badly missing lives, and a black background." / Russell Marks
"nice game" / FuzzyLogic
"Very playable, but lacking score/lives makes it more of a demo than a game, slightly unfair ship<>asteroid collision" / Robin Harbron

 4. Csabo's 1K Tetris
29 votes, average score was 6.86
Author: Csabo
Platform: C= Plus/4


"Very nice looking and well-playable tetris clone. Extra plus for 'shaded' blocks!" / Andreas Gustafsson
"Plays well, looks nice." / MagerValp
"Nice implementation, maybe the pit is not deep enough" / Paolo Ferraris
"Nice presentation, but spectris is better" / Richard Wilson
"excellent" / FuzzyLogic
"good implementation" / Stefano Tognon (Ice)
"Well, it's Tetris again..." / Robin Harbron

 5. 1Kanoid
31 votes, average score was 6.84
Author: Paolo Ferraris
Platform: Spectrum


"great sounds, addictive, nice extras" / Karri
"The laser made this game perfect. Amazing that you fit it into 1K." / MagerValp
"Smooth gameplay. The bonuses make the game a lot of fun!" / Csabo
"Pretty good Arkanoid clone" / Richard Wilson
"Very well done!" / Wyn
"gfx should be better" / ...
"it even has powerups!" / FuzzyLogic
"good play" / Stefano Tognon (Ice)
"Excellent, packing all those features in 1k, great game!" / Robin Harbron
"a very enjoyable game, fun to play" / Vanja Utne (Mermaid)

 6. Diamond Maze 64
43 votes, average score was 6.77
Author: Geir Straume
Platform: C64


"It would be nice but 3 levels, even if well ballanced, are not enough" / Paolo Ferraris
"Great game, could do with getting harder as u go" / Richard Wilson
"fun game. playable. amazing for 1k!!" / Alwyz/UDI
"this game is really cool allthough the gfx isn't the best. More levels and everything, and *good* gameplay! good work!" / CyberBrain/NoName
"simple but good" / Stefano Tognon (Ice)
"cute graphics, nice game. a bit too easy though" / Vanja Utne (Mermaid)
"Does not always detect deaths. Interesting twist on the old idea!" / Peter Karlsson
"Very playable & complete" / White Flame
"I like the eyes that follow the movement" / Dbug (Mickael Pointier)
"Nice graphics, smooth implementation. A bit too easy." / Csabo
"incompatible with 64 mode of c128" / FuzzyLogic
"Neat game, quite fun in the emulator, but doesn't work right at all on either my pal or ntsc real machines, so minus a couple points for that." / Robin Harbron
"Nice game and good gfx" / Boray

 7. easyfrog
32 votes, average score was 6.72
Author: Russell Marks
Platform: 16K/48K/128K Spectrum


"very nice game" / Karri
"Too insensitive to commands." / Peter Karlsson
"Frog ketchup." / MagerValp
"After 3 minutes you will not play it again" / Paolo Ferraris
"Not bad, nicely done." / Csabo
"I love frogger. I thought it was meant to be easy?" / Richard Wilson
"nice gfx but bad playability" / ...
"nice!" / FuzzyLogic
"My 2nd favourite game" / Nicholas Campbell
"good graphics" / Stefano Tognon (Ice)
"Well done, no scoring, but at least you can strive to get all the frogs up there. It's not really *that* easy, the traffic at the beginning can take a while to get the hang of." / Robin Harbron
"good" / Tomasz Slanina
"nice graphics" / Vanja Utne (Mermaid)

 8. spectris
30 votes, average score was 6.67
Author: Paolo Ferraris
Platform: Spectrum


"Best 1K Tetris in the comp. Pitty about the keys" / Richard Wilson
"well, it works but there are 256b tetris clones for PC" / ...
"music and tetris" / Stefano Tognon (Ice)
"nice" / Karri
"Tetris clone that looks good, plays good and even has music and soundeffects. Nice!" / Andreas Gustafsson
"Horrific music, bad joystick handling." / Peter Karlsson
"*Very* nice tetris implementation (better than mine :-) The reversed "R" was also a nice touch." / Csabo
"nice game, but awkward controls" / FuzzyLogic

 9. samegame
32 votes, average score was 6.63
Author: Dominic Morris
Platform: 48K/128K Spectrum


"not bad" / Paolo Ferraris
"Interesting game, quite liked it" / Richard Wilson
"very funny, not just a technology demo but a real game" / ...
"My favourite game" / Nicholas Campbell
"very fast" / Stefano Tognon (Ice)
"Very fun game to play! Onyl downside is the controls which are a bit strange (like on many other spectrum games)" / Andreas Gustafsson
"Good implementation." / Peter Karlsson
"Looked like a nice game, but I couldn't figure out what strategy to use." / Csabo
"An excellent version of a very playable game." / Russell Marks
"nice implementation" / FuzzyLogic
"Fun puzzler." / Robin Harbron

 10. galaxia
29 votes, average score was 6.62
Author: Tomasz Slanina
Platform: GameBoy Color


"clear graphics, it could be easier at start" / Karri
"Nice parallax clouds." / Andreas Gustafsson
"Very nice levels, nice parallax, even if too short" / Paolo Ferraris
"You go for a while and shoot, then you get hit." / Csabo
"Excellent scroll. Too hard" / Richard Wilson
"I like the details (e.g wiggling obstacles at higher levels)" / Wyn
"cool game with cool gfx" / CyberBrain/NoName
"nice graphics" / FuzzyLogic
"too many enemy" / Stefano Tognon (Ice)
"No scoring, no lives = no game, movement is a little too finicky too" / Robin Harbron

 11. viq-bert
31 votes, average score was 6.61
Author: Anders Carlsson
Platform: VIC-20


"You need to lose a life to pass one of the levels, for multiple coloring" / Paolo Ferraris
"Not bad, bit hard by level 2" / Richard Wilson
"keyboard control 100% sucks, which makes it allmost unplayable, otherwise nice." / CyberBrain/NoName
"good graphics" / Stefano Tognon (Ice)
"a good 1k version. fun to play!" / Vanja Utne (Mermaid)
"Plays OK, but the squashed graphics makes it look funny." / MagerValp
"Excellent game! Graphics and sound effects are okay too, but it's the gameplay that makes it fun." / Csabo
"not bad, but A.I. needs work" / FuzzyLogic
"Well done!" / Shroom-A-Zoom
"Plays well, quite fun." / Robin Harbron

 12. RAD
35 votes, average score was 6.49
Author: Steve Judd
Platform: C64


"nice shooting game" / Paolo Ferraris
"Interesting, couldn't do anything tho except fly" / Richard Wilson
"8 directional scrolling + big level... kewl." / CyberBrain/NoName
"good scrolling" / Stefano Tognon (Ice)
"very good doc file (!), very smooth. amazing for a 1k game!" / Vanja Utne (Mermaid)
"Liked the fullscreen scroll, but didn't get into the gameplay" / Andreas Gustafsson
"Will probably be nice once it's finished." / Peter Karlsson
"Excellent enemy movement" / MagerValp
"Realy well done" / White Flame
"I liked some thing about this game: fresh idea, large playing field. I didn't enjoy playing it though. It's hard to control, and not being able to see how much damage the ship has taken or caused to the enemy makes it difficult to play." / Csabo
"nice screen scrolling" / FuzzyLogic
"So smooth - reminds me of Morpheus - fun concept too" / Shroom-A-Zoom
"Excellent scrolling, physics, large map, nice & difficult, quite good!" / Robin Harbron
"Boring" / Boray

 13. rescue
29 votes, average score was 6.48
Author: Tomasz Slanina
Platform: GameBoy Color


"Limited game idea" / Paolo Ferraris
"Good fun, nice work" / Richard Wilson
"Nice graphics and bomberman clone; a bit easy" / Wyn
"simple but good" / Stefano Tognon (Ice)
"nice idea, animated objects" / Karri
"ood old game-n-watch feeling in this game" / Andreas Gustafsson
"Too buggy - the game doesn't get harder (they move faster but there is still only one more guy per second), and you don't always die when a parachuter isn't rescued." / MagerValp
"Well done game! Cute graphics. I liked that the speed increased." / Csabo
"fun game" / FuzzyLogic
"Simple but fun and challenging." / Robin Harbron

 14. Alchemy 1k
39 votes, average score was 6.41
Author: Adrian Gonzalez
Platform: C64


"nice idea, nice implementation. Played it for a while" / Paolo Ferraris
"Quite playable when u figure it out" / Richard Wilson
""Gold" colour much too dark" / Anders Carlsson [Zapac]
"dw rul3z0rZ" / Wyn
"great game! but: keyboard control & tiles blink too fast" / More.Gore Software
"My third favourite game" / Nicholas Campbell
"not so playable" / Stefano Tognon (Ice)
"fun puzzle game!" / Vanja Utne (Mermaid)
"Great puzzle game idea and nice implementation." / Andreas Gustafsson
"Bad colour combinations. Difficult." / Peter Karlsson
"Excellent once you figure it out" / MagerValp
"I didn'n understood the rules :(" / Dbug (Mickael Pointier)
"Excellent game. Flawless code, lots of fun to play. This is a keeper." / Csabo
"nice concept, execution" / FuzzyLogic
"Original concept, Simple clean graphics, Intuitive controls" / Shroom-A-Zoom
"Very addictive, lots of levels, great game!" / Robin Harbron

 15. cybernoid-1k
44 votes, average score was 6.39
Author: CyberBrain
Platform: C64


"Nice graphics, but with just the autofire you get points without ever die! Now we are at 600 points..." / Paolo Ferraris
"Excellent, but lacks variety" / Richard Wilson
"Excellent Graphics!" / Ben Yates
"nothing to say..." / Stefano Tognon (Ice)
"gfx" / Tomasz Slanina
"very nice graphics for a 1k!" / Vanja Utne (Mermaid)
"Great scrolling graphics, good sprites. Sound + increasing difficulty would have given it even higher." / Andreas Gustafsson
"Looks nice!" / Peter Karlsson
"Pretty, but there's no game..." / MagerValp
"Nice graphics, but the game is boring." / Csabo
"Cool, but a bit slow" / Jason Robertson
"nice graphics but unplayable" / FuzzyLogic
"Great graphics, but not very exciting to play" / Geir Straume
"More nice graphics, Simple gameplay, but I like the sine waves" / Shroom-A-Zoom
"Very nice gfx, scrolling, but it's not really a game, very repetitive and simple, dodgy missile->enemy collision" / Robin Harbron
"Nice gfx, but not very fun!" / Boray

 16. bobsled
44 votes, average score was 6.39
Author: TheFatman
Platform: C64


"Fully featured game with gfx, sound, 3 lives, levels and score - great!" / Andreas Gustafsson
"The sound lowers the score." / Peter Karlsson
"Simple, but great overall execution" / White Flame
"Funny" / Dbug (Mickael Pointier)
"Nice game, an original variation of the "avoid all" scrolling game" / Paolo Ferraris
"I liked this game. The graphics is just right for 1K, and the replay value is high. One can play again and again to get better at it and reach further down the hill." / Csabo
"Good fun" / Richard Wilson
"pretty nice, looks like a 'real' game from the past - funny old-school gfx it's good that it gets harder, and you have >1 life." / CyberBrain/NoName
"very fun game" / FuzzyLogic
"Bobsled? Where's the track! ;)" / Shroom-A-Zoom
"good scrolling game" / Stefano Tognon (Ice)
"Good fun, addictive, gets more difficult as you go on, excellent use of sound fx." / Robin Harbron
"Fun!" / Boray
"good use of graphics and sound, I found this game quite addictive." / Vanja Utne (Mermaid)

 17. pobble
33 votes, average score was 6.33
Author: Dominic Morris
Platform: 16K/48K/128K Spectrum


"Too easy." / Peter Karlsson
"Too easy, and then impossible. A bug in the first column" / Paolo Ferraris
"I love these type of logical games. However, the gameplay has a fundamental flaw: you have 8 columns for 7 colors. It's an easy strategy to drop each color into it's own column - no thinking required, just fast fingers." / Csabo
"Nice game, excellent choice for 1K" / Richard Wilson
"very funny, not just a technology demo but a real game" / ...
"good graphics" / Ben Yates
"very good" / Stefano Tognon (Ice)
"Entertaining for a while, but poor layout and responsiveness of controls is detrimental - most of my mistakes were because of the controls.. also, doesn't it become pretty near impossible after 5 or 6 levels? Better if more colors than "slots"..." / Robin Harbron

 18. soliyawn
31 votes, average score was 6.32
Author: Russell Marks
Platform: 16K/48K/128K Spectrum


"nice klondike" / Paolo Ferraris
"Pretty good for 1K" / Richard Wilson
"Good job!" / Wyn
"nothing special" / ...
"the interface is not so good" / Stefano Tognon (Ice)
"small cards, plays ok" / Karri
"Almost perfect -- not being able to split piles and move cards from the ace piles back to the board is all I'm missing." / MagerValp
"Very good! I disagree with what you wrote in the notes: it doesn't look boring at all. In fact, this is the kind of game that you will keep (and keep playing)." / Csabo

 19. tetris1k
29 votes, average score was 6.24
Author: Russell Marks
Platform: 1K/16K ZX81


"nice tetris for a ZX81" / Paolo Ferraris
"At least you can see the blocks!" / Richard Wilson
"well, it works but there are 256b tetris clones for PC" / ...
"The best Tetris clone in the contest, but lacks scoring." / Peter Karlsson
"The only entry that runs on a true 1K machine deserves a good score :)" / MagerValp
"Well implemented, but I missed the scoring..." / Csabo
"I enjoyed this Tetris, not sure why, good responsive controls I guess, compared to some of the others..." / Robin Harbron

 20. Formula1k
40 votes, average score was 6.15
Author: Andreas Gustafsson
Platform: C64


"Nice game and the idea of accelerating is great. But not addictive." / Paolo Ferraris
"Cool game, impossible when the track gets narrow" / Richard Wilson
"wish there were other cars on the road." / Alwyz/UDI
"simple but good. (wow that engine sound sounds allmost like a real car! Thought there was a car driving by when i played!!) my hiscore is >12000" / CyberBrain/NoName
"bugged?" / More.Gore Software
"easy but interesting" / Stefano Tognon (Ice)
"I had a good time playing this!" / Vanja Utne (Mermaid)
"Irritating sound. Colour clashes." / Peter Karlsson
"Simple, but efficient" / Dbug (Mickael Pointier)
"Not bad. Classic idea, nicely implemented." / Csabo
"very fun game" / FuzzyLogic
"Nice to have sound fx, and the game could have been good, but quickly becomes *impossible*, the road is too narrow to pass. Difficult is okay, but impossible is dumb." / Robin Harbron

 21. Bombwormie
29 votes, average score was 6.1
Author: Peter Halin
Platform: VIC-20


"Flickers like hell on my VIC." / Peter Karlsson
"nice music" / Paolo Ferraris
"Well done. Excellent attempt at making music, I know how hard it is to make it fit into 1K." / Csabo
"Pretty good for a Snake game" / Richard Wilson
"EXCELLENT music!" / Nicholas Campbell
"only works right in emulator" / FuzzyLogic
"too simple" / Stefano Tognon (Ice)
"Cool that it has music and scoring, but far less fun than the Spectrum snake..." / Robin Harbron
"decent snake clone with music that gets annoying after a while" / Vanja Utne (Mermaid)

 22. Block Invasion 1K
28 votes, average score was 6
Author: Richard Wilson
Platform: Amstrad CPC


"comment: too slow, not smooth at all" / Paolo Ferraris
"Very playable" / Richard Wilson
"awful graphics, ok game" / Vanja Utne (Mermaid)
"Very nice" / 8bitcrapforever
"Somewhat slow." / Peter Karlsson
"I like that you sacrificed graphics for good gameplay (levels, score, and lives). Feels a bit slow though." / MagerValp
"Classic idea. Not bad!" / Csabo
"Very playable, faithful, just poor gfx (well, they're blocks! ;)" / Robin Harbron

 23. othello
30 votes, average score was 5.97
Author: Anders Carlsson
Platform: VIC-20


"good implementation" / Paolo Ferraris
"Not bad" / Richard Wilson
"good" / Stefano Tognon (Ice)
"othello isn't really my kind of game" / Vanja Utne (Mermaid)
"Good AI!" / Peter Karlsson
"Good implementation, and the CPU is a pretty good opponent." / MagerValp
"Nice game, the computer plays fairly well." / Csabo
"Plays well, fun." / Robin Harbron

 24. ottelo
27 votes, average score was 5.93
Author: Karri Kaksonen
Platform: Atari Lynx


"Good implementation" / Paolo Ferraris
"Quite playable" / Richard Wilson
"Annoying a/v effect" / Anders Carlsson [Zapac]
"points for AI" / ...
"my game - I like it ;)" / Karri
"Allows invalid moves sometimes" / Peter Karlsson
"Well done, the computer does play pretty well." / Csabo
"screen redraws detract" / FuzzyLogic
"Plays well, but seems unaware of game over, etc. Game doesn't end." / Robin Harbron

 25. Csabo's 1K Memory
29 votes, average score was 5.86
Author: Csabo
Platform: C= Plus/4


"nice even if there are better car games" / Paolo Ferraris
"Excellent presentation, simple game" / Richard Wilson
"good game" / Stefano Tognon (Ice)
"Great implementation" / FuzzyLogic
"Simple but fun." / Robin Harbron

 26. Peggy
27 votes, average score was 5.85
Author: Tomasz Slanina
Platform: Gameboy Color


"not really a computer game" / Paolo Ferraris
"Good implementation for 1K, I can't do this game" / Richard Wilson
"nice brainteaser" / Karri
"Does not indicate game over" / Peter Karlsson
"Classic game, good implementation. Nicely done!" / Csabo
"nice implementation" / FuzzyLogic
"Plays fine, but seems unaware of when you've lost." / Robin Harbron

 27. Megamania64 1k Version
40 votes, average score was 5.8
Author: Marco Wienkoop (Lubber of Padua)
Platform: C64


"no lives? Sprites are not everything..." / Paolo Ferraris
"Pretty good, but no score or level?" / Richard Wilson
"cool with all those different monsters (but gfx is a little weak)" / CyberBrain/NoName
"nice Enterprise" / Stefano Tognon (Ice)
"where is the score pointer? and the collision detection??" / Vanja Utne (Mermaid)
"Counts no points, has no game over condition or anything." / Peter Karlsson
"This is not a game. What were you thinking?" / Csabo
"nice" / CA5E
"are shots supposed to be invisible?" / FuzzyLogic
"Very cool as a demo, but extremely poor as a game - no scoring, no death, no lives, nothing at all, really. Full version of the game is very nice though." / Robin Harbron

 28. Csabo's 1K Adventure
28 votes, average score was 5.79
Author: Csabo
Platform: C= Plus/4


"hard to fit an adventure in 1k" / Paolo Ferraris
"Couldn't get out of the first 2 rooms" / Richard Wilson
"This really is neat -- a great effort" / Wyn
"I did not like adventures" / Stefano Tognon (Ice)
"text adventure . brrrr" / Tomasz Slanina
"Buggy. The key magically moves from inventory to the room." / Peter Karlsson
"Great fun! :)" / MagerValp
"Good Job!" / FuzzyLogic
"Excellent considering it's 1k, had a fun 5 minutes of adventuring :)" / Robin Harbron

 29. Alien Attack
9 votes, average score was 5.78
Author: Ben Yates
Platform: TI99/4a


"I was sooo happy when I got this game running on my PC! Unfortunately, it's not much fun. It's very easy to hit the aliens (I almost never missed a shot)." / Csabo

 30. Zapactris
31 votes, average score was 5.77
Author: Anders Carlsson
Platform: VIC-20


"Nice tetris with increasing speed, but tiles are difficult to move" / Paolo Ferraris
"Not bad. Keyboard problems, and hard to see blocks" / Richard Wilson
"good tetris" / Stefano Tognon (Ice)
"nice!" / Vanja Utne (Mermaid)
"The increase in speed is too steep." / Peter Karlsson
"Squashed graphics makes it hard to play, and drop instead of moving down makes some moves annoying." / MagerValp
"What you said about dropping pieces is true, it's easy to drop the next one. Otherwise it's well done. The weird aspect ration of the VIC-20 makes it hard to play for average players." / Csabo
"More Tetris, strange char dimensions of VIC-20 make it more difficult to play..." / Robin Harbron

 31. Bob the Porcupine
44 votes, average score was 5.73
Author: Niclas
Platform: C64


"Smooth scrolling, but the game is too easy" / Paolo Ferraris
"Nice scroll, not much point tho" / Richard Wilson
"cute game. couldnt move left" / Alwyz/UDI
"There is an interesting bug in this game!" / Nicholas Campbell
"very good idea and implementation" / Stefano Tognon (Ice)
"very good one" / Tomasz Slanina
"good graphics" / Vanja Utne (Mermaid)
"Like the graphics (parallax rules!) but gameplay is a bit...strange." / Andreas Gustafsson
"Graphic errors when too much energy." / Peter Karlsson
"Lovely way of generating the map" / MagerValp
"Clever graphics, pretty playable" / White Flame
"Nice scroller, but is it a game ???" / Dbug (Mickael Pointier)
"The graphics is good (cute porcupine), but the game is boring and pointless. It's easy to get stuck in certain letters (L for example)." / Csabo
"seems unfinished" / FuzzyLogic
"Some neat ideas (characters for platforms) Lacking in real gameplay" / Shroom-A-Zoom
"Looked great in screenshots, but shallow demo - get stuck, no restart, wrap around is ugly, no animation, not a game, just a demo!" / Robin Harbron

 32. Invasion of the Color Clashed Graphics
43 votes, average score was 5.7
Author: White Flame
Platform: C64


"Too frustrating, expecially at the second level..." / Paolo Ferraris
"Way too hard, but nice" / Richard Wilson
"nice sprite work! gameplay could be a little better" / Alwyz/UDI
"Like a web page in 1998 - technically advanced, poor content" / Anders Carlsson [Zapac]
"really cool! That animation stuff rulez 100%! But the gameplay is too hard though, but squeezing that gfx/anim into 1K is cool. And the way it scrolls rulez too!" / CyberBrain/NoName
"It would have been a lot higher if it wasn't so difficult!" / Nicholas Campbell
"Nice graphics!" / Ben Yates
"difficult, but great engine used" / Stefano Tognon (Ice)
"excellent graphics for a 1k, much too hard, but still rather addictive" / Vanja Utne (Mermaid)
"Nice robot animation, but not very playable" / Andreas Gustafsson
"Only works sometimes." / Peter Karlsson
"Too damn hard :P" / MagerValp
"We're supposed to vote for ourselves?" / White Flame
"Like you said, the gameplay is very tough, which would make the average player get frustrated after a few tries." / Csabo
"?" / CA5E
"Looks great, but it's virtually unplayable." / Russell Marks
"Stop adding trees! It's hard enough ;-)" / Jason Robertson
"only works right in emu" / FuzzyLogic
"Good graphics and game engine, but unfortunately not very exciting to play" / Geir Straume
"Nice animation, is it original? Duck - Jump - Enough." / Shroom-A-Zoom
"Neat animation gfx for main character, but perhaps a little too frustrating/difficult? Also, bottom of screen fills with garbage on my real ntsc 128." / Robin Harbron

 33. STAR INVADERS
38 votes, average score was 5.68
Author: Glenn Rune Gallefoss
Platform: C64


"nice game" / Paolo Ferraris
"Quite good" / Richard Wilson
"Kinda neat!" / Wyn
"too difficult but good" / Stefano Tognon (Ice)
"nice effect on the intro screen, the game isn't quite as good though" / Vanja Utne (Mermaid)
"Great use of petscii for the graphics" / MagerValp
"Control is kinda clunky, otherwise great. lol, Jimmy Starpox" / White Flame
"This game was okay." / Csabo
"nice game, but PAL-only" / FuzzyLogic
"Cool double shot, very tiring playing through a full level, but pretty cool." / Robin Harbron
"Too hard!" / Boray

 34. snake1k
30 votes, average score was 5.67
Author: Paolo Ferraris
Platform: 48K Spectrum


"Another snake, they keys are useless" / Richard Wilson
"points for AI" / ...
"good IA of enemy" / Stefano Tognon (Ice)
"a decent game" / Vanja Utne (Mermaid)
"Nice, but I found it a bit too fast." / Csabo
"awkward controls" / FuzzyLogic
"Had a lot of fun with this, very challenging, kept playing to see more levels (got to the 3rd ;), neat to see a few new variations on an old theme (like the computer controlled snake, the bouncing ball)" / Robin Harbron

 35. WallDefence
12 votes, average score was 5.67
Author: Ventzislav Tzvetkov
Platform: Oric


"don't like it, not addictive" / Paolo Ferraris
"Addictive!" / Peter Karlsson
"Seems impossible to survive." / MagerValp
"Definitively playable" / Dbug (Mickael Pointier)

 36. Shisen 1k
30 votes, average score was 5.63
Author: Paolo Ferraris
Platform: Spectrum


"good graphics" / Stefano Tognon (Ice)
"The documentation is bad, but once you you understand the game it's fun." / Peter Karlsson
"Not knowing this game it took me a while to figure out how to play it (the instructions didn't help). Once I started, I loved it... Addictive, fun to play. This one is a keeper, nicely done." / Csabo
"too complicated" / FuzzyLogic
"Decent game, should do something when you win though (anything! :)" / Robin Harbron

 37. Simon1k
42 votes, average score was 5.62
Author: Henrik Jansson
Platform: C64


"Really good implementation of this classic game. Fun!" / Andreas Gustafsson
"Nice idea, I like the real game, not playing it on the computer" / Paolo Ferraris
"Nicely done, fun game." / Csabo
"Not the most exciting game, but ever-so-nicely implemented." / Russell Marks
"Good implementation, simple game" / Richard Wilson
"it's simon, what can i say." / Alwyz/UDI
"pretty funny to test your memory! Good gfx+sound setup. (i got 24 in my 1st try! wow - never would have thought that!) It reacts *way* too slow to the keyboard though." / CyberBrain/NoName
"controls could be better" / FuzzyLogic
"too difficult" / Stefano Tognon (Ice)
"Simple, but nice use of sound fx, has scoring, title screen, cool font, well done for a simple game." / Robin Harbron
"good game, but I have my doubts about it's lasting appeal." / Vanja Utne (Mermaid)

 38. The Omegan Trial
30 votes, average score was 5.53
Author: Anders Persson
Platform: VIC-20


"nice idea and sound" / Paolo Ferraris
"Quite fun for a while, gets boring" / Richard Wilson
"Interesting game, and original" / Wyn
"good implementation" / Stefano Tognon (Ice)
"simple, but nice" / Tomasz Slanina
"simple but good" / Vanja Utne (Mermaid)
"Fresh idea, nicely done. It can get a bit frustating at times." / Csabo
"Easily the best Basic game." / Russell Marks
"fun game" / FuzzyLogic
"Fairly original, not bad for BASIC... kept me entertained for a while." / Robin Harbron

 39. Csabo's 1K Racer
29 votes, average score was 5.45
Author: Csabo
Platform: C= Plus/4


"I prefer to play the real thing (Simon, Einstein)" / Paolo Ferraris
"Too hard to get anywhere" / Richard Wilson
"hard!" / Wyn
"too dark color if live out" / Stefano Tognon (Ice)
"Unplayable I set the emulator to 50% speed..." / Peter Karlsson
"nice game, but PAL-only" / FuzzyLogic
"Cool, but seems too hard - tried quite a few times, sort of frustrating." / Robin Harbron

 40. BulderJones
43 votes, average score was 5.37
Author: Stefano Tognon
Platform: C64


"Even without figuring out what are the game rules, I finished in two minutes finding a pattern to not die splatted. Replaying factor=0" / Paolo Ferraris
"Nice idea, good do with some levels" / Richard Wilson
"fun n' good gameplay, bad (but functional) gfx. Scores would be good.(but why port#1?!? allways remember: port#1 sux)" / CyberBrain/NoName
"sfx bugged" / More.Gore Software
"good idea I think!" / Stefano Tognon (Ice)
"too easy, the bytes spent to make it look like lazy jones could have been used to improve the gameplay - they don't really add to the game." / Vanja Utne (Mermaid)
"I think you should have sacrificed the sprite and exit signs, and put in more gameplay" / MagerValp
"Lacks of colors, but nice anyway" / Dbug (Mickael Pointier)
"Way too easy, beat it on the first try. After that it becomes pointless. The graphics at the bottom is really unnecessary, you should have used that space to make the game better." / Csabo
"seems unfinished" / FuzzyLogic
"good potential, but just one level is a real let-down, why not drop the gfx at the bottom of screen and add to the gameplay?" / Robin Harbron

 41. Island
28 votes, average score was 5.36
Author: Witek Burkiewicz
Platform: CPC 6128/464+/6128+


"nice idea, but unplayable" / Sage
"comment: nice graphic but not addictive" / Paolo Ferraris
"Good gfx, not much gameplay" / Richard Wilson
"unplayable" / Tomasz Slanina
"Difficult, border flashes almost everywhere." / Peter Karlsson
"The idea doesn't make much sense, it's too random." / Csabo
"Pretty, but very simple, still kind of fun." / Robin Harbron

 42. MultiPong 1K
26 votes, average score was 5.35
Author: Björn Spruck
Platform: Atari Lynx


"sorry, cant resist" / Sage
"too slow, not interesting" / Paolo Ferraris
"Fairly slow, and not much gameplay" / Richard Wilson
"fresh idea, great sounds" / Karri
"Nicely done." / Csabo
"Nice variation, especially the 2 polayer option!" / Jason Robertson
"polished" / FuzzyLogic
"Neat idea, but no score, no lives = no game" / Robin Harbron

 43. Yar's Return
36 votes, average score was 5.08
Author: Six of DLoC
Platform: C64


"If you press a wrong key, it freezes. The ship disappears. It would be nice without these facts." / Paolo Ferraris
"too difficult" / Stefano Tognon (Ice)
"sadly I didn't find this very playable" / Vanja Utne (Mermaid)
"I didn't really enjoy this one." / Csabo
"A really cool 1k sequal" / Shroom-A-Zoom
"Pretty cool, I like the original, but this has an unfinished feel to it - lacking some things the original had." / Robin Harbron

 44. Blastapede
47 votes, average score was 4.94
Author: Tom Walker
Platform: C64


"too much flickering and not addictive" / Paolo Ferraris
"Very hard" / Richard Wilson
"You easily get stuck in some of the scenery" / Anders Carlsson [Zapac]
"a classic! the gfx is bad, but it fits to the game - that's how it should look" / CyberBrain/NoName
"good, but to many adrenalinic" / Stefano Tognon (Ice)
"Interesting variant. Hard to hit the target.s" / Peter Karlsson
"Worse than the worse Oric centiped version..." / Dbug (Mickael Pointier)
"Well implemented, good job. Could have used some sound effects." / Csabo
"flickering graphics detract" / FuzzyLogic
"A fun shooter for a couple minutes" / Shroom-A-Zoom
"Title screen, scoring, nice features, but sometimes it seems you just *can't* shoot parts, frustrating. Still fun though." / Robin Harbron

 45. hang1k
35 votes, average score was 4.86
Author: Larry Anderson
Platform: Commodore 8-bit BASIC


"nice graphics" / Paolo Ferraris
"Not bad for BASIC" / Richard Wilson
"allthough BASIC, it's fun :) weel of fourtune is good sometimes" / CyberBrain/NoName
"good animation" / Stefano Tognon (Ice)
"one of the better basic games." / Vanja Utne (Mermaid)
"Very nice BASIC game, the char-anims rules!" / Andreas Gustafsson
"Good for BASIC" / White Flame
"Nicely done!" / Csabo
"nice implementation" / FuzzyLogic
"Fun, very BASIC though, of course." / Robin Harbron

 46. rally1k
31 votes, average score was 4.77
Author: Fernando M. Barletta
Platform: 2K/16K ZX-81


"unplayable" / Sage
"difficult to turn, played for 1 minute" / Paolo Ferraris
"Way too slow" / Richard Wilson
"nice idea but slow" / ...
"Would have been better if the car hadn't been still when you turn." / Peter Karlsson
"I thought this was quite well done. Nice course." / Csabo
"Nice idea!" / Jason Robertson
"Not very playable, doesn't feel like racing, more like coaxing a LOGO turtle around a course." / Robin Harbron

 47. VZ Rocket
22 votes, average score was 4.64
Author: Dave
Platform: Laser 210


"too easy (finished at first attempt), not addictive" / Paolo Ferraris
"Quite good, but only one level?" / Richard Wilson
"nice idea (mix)" / Tomasz Slanina
"Horrible controls." / MagerValp
"Not too bad. Gets boring quickly though." / Csabo
"Good title screen, instructions, etc. But the obstacles randomly appearing is frustrating (skill can't help you here) and it's silly that you can lose with a higher score than when you "win"." / Robin Harbron

 48. dotathon
32 votes, average score was 4.59
Author: Russell Marks
Platform: 48K/128K Spectrum


"unplaybale" / Sage
"Just seeing the dots makes the game too difficult" / Paolo Ferraris
"Way too hard" / Richard Wilson
"hard!" / Wyn
"not playable" / ...
"good idea but too difficult" / Stefano Tognon (Ice)
"D-like dot-tunnel is cool, but like many of the other spectrum games, the control-keys seem poorly chosen." / Andreas Gustafsson
"The steering sucks, makes game unplayable." / Peter Karlsson
"Playing the game with QAOP is near impossible" / MagerValp
"I didn't like this game, probably because I suck at it." / Csabo
"awkward controls" / FuzzyLogic
"Tried quite a bit, but just couldn't get used to the controls enough to get far, to make it enjoyable..." / Robin Harbron

 49. DUAL 1024
27 votes, average score was 4.59
Author: Darren Hatch
Platform: C64


"nice, but too difficult" / More.Gore Software
"too many short" / Stefano Tognon (Ice)
"would have been better with a score pointer. the pixel-perfect collision detection is very annoying, the ships are too wide" / Vanja Utne (Mermaid)
"Too sensitive." / Peter Karlsson
"Good idea. The course is way too short, and the part when you have to bypass the enemy ships is too difficult." / Csabo
"PAL only" / FuzzyLogic
"Too easy to die!" / Boray

 50. elicoph
38 votes, average score was 4.5
Author: Stefano Tognon
Platform: C64


"Nice game and music, played for a while" / Paolo Ferraris
"Nice music, not much else" / Richard Wilson
"music!! :)" / CyberBrain/NoName
"great sound." / Ben Yates
"the music save the game!" / Stefano Tognon (Ice)
"music" / Tomasz Slanina
"nice music...but it gets annoying fast" / Vanja Utne (Mermaid)
"Music is really nice!" / Andreas Gustafsson
"Doesn't indicate when game is over. Feels "square"." / Peter Karlsson
"Fairly challenging and playable" / White Flame
"This is not a game, it's some shapes moving in random. I didn't like this at all." / Csabo
"Music (though not that nice) is a good feature, but not much game left..." / Robin Harbron

 51. PETRIS
36 votes, average score was 4.39
Author: Curtis F Kaylor
Platform: Commodore BASIC


"basic is not good for these kind of games" / Paolo Ferraris
"Playable, but there are better 1K versions" / Richard Wilson
"nice 1k basic version of the classic." / Alwyz/UDI
"really good for a basic game!!!" / CyberBrain/NoName
"controls??!" / More.Gore Software
"good for basic" / Stefano Tognon (Ice)
"too slow.." / Vanja Utne (Mermaid)
"Playable tetris in portable Commodore BASIC, gotta respect that!" / Andreas Gustafsson
"Buggy on the VIC 20." / Peter Karlsson
"Very tight code" / White Flame
"A tetris clone in basic? That's actually pretty amazing... Nice code." / Csabo
"not bad, for BASIC!" / FuzzyLogic
"Plays Tetris on many C= computers, which is neat, but really is too sluggish to be enjoyable." / Robin Harbron

 52. Hot Seat Harry
25 votes, average score was 4.36
Author: Memblers
Platform: NES


"funny" / Sage
"terrible game with decent sounds" / Paolo Ferraris
"Nice gfx, but what game?" / Richard Wilson
"Cool metallic soundz!" / CyberBrain/NoName
"not much fun when playing on your own, against a friend it's better" / Vanja Utne (Mermaid)
"Trivial. Stale graphics." / Peter Karlsson
"Not much fun." / Csabo
"original concept" / FuzzyLogic
"Okay gfx, but not much of a game..." / Robin Harbron
"I almost chocked on my spit laughing XD" / Kenshiro

 53. ztrack 1k
31 votes, average score was 4.29
Author: Russell Marks
Platform: 16/48K Spectrum


"idea ok, cars too jumpy" / Karri
"A bit too square." / Peter Karlsson
"almost unplayable" / Paolo Ferraris
"This was completely pointless. Without some kind of scoring or feedback, I had no idea how far I went and why." / Csabo
"Nice idea. How do you pass 3 cars together?" / Richard Wilson
"Amusing ;-)" / Jason Robertson
"not bad" / FuzzyLogic
"not so playable" / Stefano Tognon (Ice)
"no scoring, no measurable goal means no game..." / Robin Harbron

 54. Maggot
22 votes, average score was 4.18
Author: Peter Karlsson
Platform: C128 40 columns


"slow game" / Paolo Ferraris
"Not bad for a Snake game" / Richard Wilson
"seems unstable" / FuzzyLogic
"not so playable" / Stefano Tognon (Ice)
"Rather slow, usually crashes after 1-3 targets on my NTSC 128, crashed once after 30 on my PAL 128..." / Robin Harbron

 55. froggy
21 votes, average score was 4.14
Author: rob
Platform: NES


"too minimalistic" / Paolo Ferraris
"Looks good, the cars didn't move for me!" / Richard Wilson
"far too easy..." / Vanja Utne (Mermaid)
"That definitely was ultra easy. Most players will only load this once because of that." / Csabo
"seems unfinished" / FuzzyLogic
"Cars won´t kill you???" / Kenshiro

 56. AP
41 votes, average score was 4.1
Author: Stefano Tognon
Platform: C64


"no interested in plying more than once" / Paolo Ferraris
"Very simple" / Richard Wilson
"Score sometimes go below 0" / Anders Carlsson [Zapac]
"fun for a little while only - bad gfx. however a nice way to test your 'hit the right key on the keyboard'-skills" / CyberBrain/NoName
"the mountain save the game!" / Stefano Tognon (Ice)
"original idea, gets boring very quickly" / Vanja Utne (Mermaid)
"Nice game, even a bit educationl. Plus for the desert outline!" / Andreas Gustafsson
"Requires reset to start. Seems to have no end-game condition." / Peter Karlsson
"Pretty simplistic, but decent idea" / White Flame
"Not a very good game. Easy to beat (went up to 128 on an emulator at 200%)." / Csabo
"PAL only" / FuzzyLogic
"Surprisingly addictive, Almost edutainment" / Shroom-A-Zoom
"Too easy, very simple, and why game over when you get down to 3 points??" / Robin Harbron

 57. Reaction 1K
31 votes, average score was 3.97
Author: Anders Persson
Platform: VIC-20


"game?" / Sage
"Not a real game, and in any case untestable on an emulator" / Paolo Ferraris
"Is it a game?" / Richard Wilson
"too simple" / Stefano Tognon (Ice)
"sorry, not my kind of game" / Vanja Utne (Mermaid)
"It's okay I guess (but I'm deaf and blind)." / Csabo
"original concept" / FuzzyLogic
"Neat idea, but very simple." / Robin Harbron

 58. Connectris 128
20 votes, average score was 3.8
Author: Peter Karlsson
Platform: C128


"nice idea, but I would probably never play it" / Paolo Ferraris
"A decent idea, but bit slow..." / Wyn
"too slow" / Stefano Tognon (Ice)
"Properly implemented, but the gameplay was just too slow." / Csabo
"screen redraws detract" / FuzzyLogic
"Plays the game, but two player only, and why 80 column? It doesn't even use the other 40 columns..." / Robin Harbron

 59. Laserping
21 votes, average score was 3.29
Author: Pingo/Civitas/Dixn Riah
Platform: Laser 210


"Way too slow." / MagerValp
"too slow, easy, not addictive at all" / Paolo Ferraris
"Good implementation of the classic game." / Csabo
"Autorepeat on Laser?" / Anders Carlsson [Zapac]
"2 player only, very slow..." / Robin Harbron

 60. None Shall Pass
33 votes, average score was 3.15
Author: Peter Karlsson
Platform: Commodore 8-bit BASIC


"not really a game" / Paolo Ferraris
"Is 3 too high for this?" / Richard Wilson
"not so good" / Stefano Tognon (Ice)
"a decent maths training game I suppose" / Vanja Utne (Mermaid)
"Not bad." / Csabo
"Just too simple, no replay value." / Robin Harbron

 61. wild-fire
39 votes, average score was 2.82
Author: Pingo/Civitas/Dixn Riah
Platform: C64


"is this a game?" / Paolo Ferraris
"Lucky there's no "0" score" / Richard Wilson
"thanks to random numbers, you can win..." / Alwyz/UDI
"too little" / Stefano Tognon (Ice)
"seems to be based more on luck than skill...?" / Vanja Utne (Mermaid)
"Had 303 bytes left to work with, should have used them :-/" / White Flame
"This game is just "sillyness" (to put it nicely)." / Csabo
"Kinda fun, but very simple, and perhaps it's not always beatable due to randomness? I don't like that in games." / Robin Harbron

 62. PING the Pingo Pong Clone
41 votes, average score was 2.8
Author: Pingo/Civitas/Dixn Riah
Platform: C64


"Slow and difficult. Basic is not good for action games" / Paolo Ferraris
"Very slow" / Richard Wilson
"could have better pong for 1k." / Alwyz/UDI
"I want auto-repeating keys (POKE 650,255)" / Anders Carlsson [Zapac]
"way too slow" / CyberBrain/NoName
"toooooo slow" / More.Gore Software
"the Basic is too slow for this game" / Stefano Tognon (Ice)
"painfully slow" / Vanja Utne (Mermaid)
"A bit too slow (basic!) to be fun" / Andreas Gustafsson
"Too slow" / Dbug (Mickael Pointier)
"Slow, hard to control, no nice graphics. Player 2 is always at a disadvantage. I did like this at all." / Csabo
"Unplayable, only two player, nothing going for it." / Robin Harbron